State machine
Applies to: general, cpp, c, robotics
A state machine stores the current mode and changes behavior based on events or conditions.
switch (mode) { case Mode::Run: break; }
See also: enum-class, conditional
Applies to: general, cpp, c, robotics
A state machine stores the current mode and changes behavior based on events or conditions.
switch (mode) { case Mode::Run: break; }
See also: enum-class, conditional